Trolls, big stupid things and you need to lose the Really Stupid skill (on doubles), and Block in every other cases.ĭoubles: Lose Really Stupid and ST advancement. Togehter with the thrower you need a catcher with catch… You will need a thrower gobbo with Sure handĪnd Pass. But since they only able to take agility skills, you will have to go for skills increasing mobility. Goblins, you will have a lot of these and if they stay alive long enough to gain skills you will need block and so on. With dodge and stunty you don’t have any problem with getting out from his Tackle Zone’s. How do you keep your gobbos on the pitch ?!? That is not an easy task but as usual don’t let your opponent get more than 1 block (ie the Blitz action). If his is still on the pitch let your next gobbo get dirty (+4 without Dirty Player). With 2 assists you have a two dice block against most of your enemies. This you can take advantige of and block his players with a lot of assists. Your enemy should always be afraid of your Troll to throw those little fellows around, which will make your opponent to spread his defence. Use Scrappa, leaping over your oppnents heads. Random Event cards will give you the needed money.Ģ. With your Wizard in the team you will gain some extra Dirty Tricks, although you are playing a cheap team you will need some more big buy and they cost a lot. Total Cost 1,000,000 Playing a goblin team If you are playing with the rookie big guy many will include a rookie troll, but remember his negative skills, and you need a big gobbo lobber… You could if you want include the fast Scrappa Sorehead, used to score fast TD’s. But the point is that you need a big guy with Throw Team Mate. Besides it is very hard to include a Wizard at the same time as Morg’N’Thorg. With This combination he is very tough to kill and that is needed in a gobbo team. Most of you think that Ripper sucks but at that point you have not seen his armour value of 10 and his Regeneration skill. Gobbos are very cheap (still more expensive than Halflings), and you can start with quite a few little fellows. But since the Goblins only have their Trolls with Always Hungry and Really Stupid, and both these skills make it very unreliable to throw those small fellows… But on the other hand the have a lot of secret weapons and last but not least they gain a lot of “Dirty Trick-Cards” from their Wizard. Most of the Halfling coaches rely upon their Treemen to score 1-turn Touch Downs. Goblins looks like Halflings but they don’t have those big trees. I've won/drawn games quite a few games, which I should have drawn/lost, because opponents were delaying scoring vs me (And not just on my elf teams either).( Blood Bowl Home of of all you Blood Bowl players says that the Halflings are the worst BB players but then you haven’t played Goblins yet. But if you've got 2-3 guys shielding your ball carrier, that means your opponent probably has a 3-4 man advantage, and can cut out escape routes etc for your other players really quickly.Īlso never underestimate the ability of nuffle to bless your opponent with a super blitz that can take down your "protected" ball carrier, any elven team can do them, WEs most of all, and many of the others too. Scoring carefully is the most important part, delaying a turn is ok if your ball carrier is super safe & most of your team is out of tackle zones, since it gives your opponent less time to score again. #BLOOD BOWL TACTICS FREE#They'll get to bash those 3x linemen anyway, as unless you are about to score on the very last turn of the half, your opponent is going to get some free hits in. Originally posted by khornight:I don't agree with the score quickly brigade, each time you score, you are giving the opponent 3 linemen to hit on the kick off. I just slaughtered a Wood Elf team with humans 10 minutes ago who had a treeman, so don't think that will save you! Protect your guys, create space, and get on that ball ASAP. Playing elves means living on the edge and playing every turn like its your last. Its stressful, which is true of any passing team and is the reason so many people (including myself) eschew the passing game for the running and caging game. You will win big, and you will lose badly, but on the whole, you'll win. Welcome to one of the best teams there is, and one of the most frail. This is all very sound advice and the plasmoids guides are great. This way, you should be able to pressure the opponent's ball handler deep in their own half. Try to prevent a cage from forming, and get Kick on a lineman as soon as possible. A team that's worried about possession is less concerned with reducing your team to elf-flavoured paste. The advice I'd give is to focus on the ball when you're on defence. It's one of the better Woodie playbooks out there. Originally posted by Dave Hedgehog:Read this.
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